Not sure what’s going on here, but I got to the Applying Damage video from the Hit Events video without testing it and when I did, I got a crash that seems to be related to the moment the projectile spawn…on Begin play when it tried to bind the OnHit event the engine crashes.
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This seems to be related directly to some form of corruption happening to Blueprints derived from C++ classes inside Unreal Engine 5…I’m using UE 5.1
I thought I would show this problem too…
Seems that Live Coding may possible be directly responsible for all of these issues
Deleting the Bullet Blueprint and re-creating it fixed it…this is definitely the result of corruption, and I can’t help but assume this is Live Coding that is at fault after having had 2 people from the Unreal Slackers Discord Warn Me Not to Use it at all for this very reason…
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