Crash error :(

Hi! When I compile at the end of this lecture I get a crash error and it’s not letting me load the project in Unreal at all! This is the error log:

`Caught signal

UOpenDoor::UOpenDoor() Address = 0x156c080a7 [/Users/Laura/C++_The_Building_Escape/BuildingEscape/Source/BuildingEscape/OpenDoor.cpp, line 10] [in UE4Editor-BuildingEscape-7745.dylib]
UClass::CreateDefaultObject() Address = 0x102e9b231 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects() Address = 0x10309c451 (filename not found) [in UE4Editor-CoreUObject.dylib]
TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const Address = 0x102f05947 (filename not found) [in UE4Editor-CoreUObject.dylib]
TBaseMulticastDelegate::Broadcast() const Address = 0x101fd09cf (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) Address = 0x102253206 (filename not found) [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) Address = 0x108d6b640 (filename not found) [in UE4Editor-Projects.dylib]
FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x108d87bc7 (filename not found) [in UE4Editor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x101eaaa65 (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x101e8ec0a (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x101ea387f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x101eadc8e (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x102112801 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff2ff197a2 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff67b26109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff67b21b8b (filename not found) [in libsystem_pthread.dylib]`

and these are screenshots of the code I was working on:

Header file:

Cpp file:

I saw that someone else had rebuilt their project editor in VS Code but I don’t know how to do that!

Please help :slight_smile: thanks!

Also this is the whole log for the crash:

`Log file open, 12/16/20 09:25:09
LogInit: Display: Running engine for game: BuildingEscape
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.299569
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WebMMedia
LogHMD: Tried to load …/…/…/Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_0_16/osx32/libopenvr_api.dylib
LogHMD: Tried to load …/…/…/Engine/Binaries/ThirdParty/OpenVR/OpenVRv1_0_16/osx32/libopenvr_api.dylib
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: 10.15.7 (19H2), CPU: GenericCPUBrand, GPU: Intel Iris
LogInit: Compiled (64-bit): Jun 18 2019 05:12:14
LogInit: Compiled with Clang: 10.0.0 (clang-1000.11.45.5)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line:
LogInit: Base Directory: /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[g.TimeoutForBlockOnRenderFence:300000]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:1]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Engine.ini]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Engine.ini]
[2020.12.16-09.25.10:041][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Engine.ini]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.12.16-09.25.10:041][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Engine.ini]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.12.16-09.25.10:042][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Engine.ini]
[2020.12.16-09.25.10:042][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Engine.ini]
[2020.12.16-09.25.10:069][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:069][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.12.16-09.25.10:069][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.12.16-09.25.10:069][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.12.16-09.25.10:070][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:070][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.12.16-09.25.10:071][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.12.16-09.25.10:072][ 0]LogInit: Selected Device Profile: [Mac]
[2020.12.16-09.25.10:072][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
[2020.12.16-09.25.10:138][ 0]LogHAL: Display: Platform has ~ 8 GB [8589934592 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shaders.ZeroInitialise:1]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shaders.BoundsChecking:1]]
[2020.12.16-09.25.10:138][ 0]LogInit: Going up to parent DeviceProfile
[2020.12.16-09.25.10:138][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.12.16-09.25.10:138][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.12.16-09.25.10:139][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Scalability.ini]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.12.16-09.25.10:140][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/Laura/Library/Preferences/Unreal Engine/BuildingEscapeEditor/Mac/Engine.ini]
[2020.12.16-09.25.10:140][ 0]LogInit: macOS 10.15.7 (19H2)
[2020.12.16-09.25.10:140][ 0]LogInit: Model: MacBookPro11,1
[2020.12.16-09.25.10:141][ 0]LogInit: CPU: Intel® Core™ i5-4308U CPU @ 2.80GHz
[2020.12.16-09.25.10:141][ 0]LogInit: CPU Page size=4096, Cores=2, HT=4
[2020.12.16-09.25.10:141][ 0]LogInit: Computer: Helens-MBP.broadband
[2020.12.16-09.25.10:141][ 0]LogInit: User: Laura
[2020.12.16-09.25.10:141][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2020.12.16-09.25.10:141][ 0]LogInit: Power Source: AC Power
[2020.12.16-09.25.10:141][ 0]LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 10.1.0
[2020.12.16-09.25.10:141][ 0]LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=4.0GB Virtual=12.0GB
[2020.12.16-09.25.10:177][ 0]LogInit: Using OS detected language (en-GB).
[2020.12.16-09.25.10:177][ 0]LogInit: Using OS detected locale (en-GB).
[2020.12.16-09.25.10:178][ 0]LogTextLocalizationManager: No specific localization for ‘en-GB’ exists, so the ‘en’ localization will be used.
[2020.12.16-09.25.11:150][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.12.16-09.25.11:151][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.12.16-09.25.11:597][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.12.16-09.25.11:600][ 0]LogRHI: Texture pool is 1075 MB (70% of 1536 MB)
[2020.12.16-09.25.11:627][ 0]LogMetal: Display: Adapter Name: Intel Iris Graphics
[2020.12.16-09.25.11:627][ 0]LogMetal: Display: Driver Version: AppleIntelHD5000Graphics 14.7.8 10 (internal:14.7.8, unified:14.7.8)
[2020.12.16-09.25.11:627][ 0]LogMetal: Display: Driver Date: 2020-09-22 00:48:04 +0000
[2020.12.16-09.25.11:627][ 0]LogMetal: Display: Vendor: Intel
[2020.12.16-09.25.11:627][ 0]LogMetal: Display: Vendor ID: 32902
[2020.12.16-09.25.11:627][ 0]LogMetal: Display: Device ID: 2606
[2020.12.16-09.25.11:627][ 0]LogMetal: Display: VRAM (MB): 1536
[2020.12.16-09.25.11:640][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2020.12.16-09.25.11:640][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2020.12.16-09.25.11:640][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2020.12.16-09.25.11:641][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips
[2020.12.16-09.25.11:641][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips
[2020.12.16-09.25.11:641][ 0]LogMetal: Display: Got a bulk data texture, with 1 mips
[2020.12.16-09.25.14:298][ 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2020.12.16-09.25.14:336][ 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2020.12.16-09.25.14:369][ 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2020.12.16-09.25.14:407][ 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2020.12.16-09.25.14:430][ 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2020.12.16-09.25.14:434][ 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2020.12.16-09.25.14:534][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2020.12.16-09.25.14:534][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2020.12.16-09.25.14:609][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2020.12.16-09.25.14:609][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2020.12.16-09.25.14:653][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2020.12.16-09.25.14:653][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2020.12.16-09.25.14:827][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2020.12.16-09.25.14:828][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2020.12.16-09.25.14:830][ 0]LogTargetPlatformManager: Display: Building Assets For Mac
[2020.12.16-09.25.15:119][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/…/Laura/C++_The_Building_Escape/BuildingEscape/Intermediate/Shaders/WorkingDirectory/43826/).
[2020.12.16-09.25.15:119][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/Laura/C++_The_Building_Escape/BuildingEscape/Intermediate/Shaders/tmp/7F8DBC42AF4DCE9F82F0AD88478E7C08/’.
[2020.12.16-09.25.15:119][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.12.16-09.25.17:611][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.12.16-09.25.17:926][ 0]LogDerivedDataCache: Loaded boot cache 0.31s 143MB /Users/Laura/Library/Application Support/Epic/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
[2020.12.16-09.25.17:926][ 0]LogDerivedDataCache: Display: Loaded Boot cache: /Users/Laura/Library/Application Support/Epic/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
[2020.12.16-09.25.17:926][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Laura/C++_The_Building_Escape/BuildingEscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.12.16-09.25.17:926][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.12.16-09.25.17:926][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Laura/C++_The_Building_Escape/BuildingEscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.12.16-09.25.17:926][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.12.16-09.25.17:944][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2020.12.16-09.25.17:944][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.12.16-09.25.17:944][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.12.16-09.25.17:945][ 0]LogDerivedDataCache: Using Local data cache path /Users/Laura/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2020.12.16-09.25.17:945][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.12.16-09.25.17:945][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.12.16-09.25.17:988][ 0]LogMaterial: Verifying Global Shaders for SF_METAL_SM5
[2020.12.16-09.25.17:992][ 0]LogSlate: Using FreeType 2.4.12
[2020.12.16-09.25.17:993][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.12.16-09.25.18:204][ 0]LogAssetRegistry: FAssetRegistry took 0.0196 seconds to start up
[2020.12.16-09.25.18:779][ 0]LogInit: Selected Device Profile: [Mac]
[2020.12.16-09.25.19:110][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.12.16-09.25.19:110][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.12.16-09.25.19:110][ 0]LogMeshReduction: No automatic mesh merging module available
[2020.12.16-09.25.19:110][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.12.16-09.25.19:110][ 0]LogMeshMerging: No automatic mesh merging module available
[2020.12.16-09.25.19:110][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.12.16-09.25.19:141][ 0]LogNetVersion: BuildingEscape 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 1788021529)
[2020.12.16-09.25.20:128][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.042629 seconds
[2020.12.16-09.25.20:137][ 0]LogUObjectArray: 43465 objects as part of root set at end of initial load.
[2020.12.16-09.25.20:137][ 0]LogUObjectAllocator: 7560912 out of 0 bytes used by permanent object pool.
[2020.12.16-09.25.20:137][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.12.16-09.25.22:508][ 0]LogMoviePlayer: FAVMoviePlayer ctor…
[2020.12.16-09.25.22:894][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.12.16-09.25.22:906][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.12.16-09.25.23:322][ 0]LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0x628

[2020.12.16-09.25.23:322][ 0]LogMac: 0x58b2e0a7 UE4Editor-BuildingEscape-7745.dylib!UOpenDoor::UOpenDoor() [UnknownFile])
0x046d5231 UE4Editor-CoreUObject.dylib!UClass::CreateDefaultObject() [UnknownFile])
0x048d6451 UE4Editor-CoreUObject.dylib!ProcessNewlyLoadedUObjects() [UnknownFile])
0x0473f947 UE4Editor-CoreUObject.dylib!TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const [UnknownFile])
0x0380a9cf UE4Editor-Core.dylib!TBaseMulticastDelegate::Broadcast() const [UnknownFile])
0x03a8d206 UE4Editor-Core.dylib!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) [UnknownFile])
0x0a5b0640 UE4Editor-Projects.dylib!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [UnknownFile])
0x0a5ccbc7 UE4Editor-Projects.dylib!FProjectManager::LoadModulesForProject(ELoadingPhase::Type) [UnknownFile])
0x036e8a65 UE4Editor!FEngineLoop::LoadStartupModules() [UnknownFile])
0x036ccc0a UE4Editor!FEngineLoop::PreInit(wchar_t const*) [UnknownFile])
0x036e187f UE4Editor!GuardedMain(wchar_t const*) [UnknownFile])
0x036ebc8e UE4Editor!-[UE4AppDelegate runGameThread:] [UnknownFile])
0x0394c801 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile])
0x2ff197a2 Foundation!NSThread__start() [UnknownFile])
0x67b26109 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
0x67b21b8b libsystem_pthread.dylib!thread_start() [UnknownFile])

Appending System Log:
Dec 16 09:25:11 Helens-MBP com.apple.xpc.launchd[1] (com.apple.mdworker.shared.06000000-0200-0000-0000-000000000000[43827]): Service exited due to SIGKILL | sent by mds[153]
Dec 16 09:25:11 Helens-MBP com.apple.xpc.launchd[1] (com.apple.mdworker.shared.05000000-0100-0000-0000-000000000000[43823]): Service exited due to SIGKILL | sent by mds[153]`

Close Unreal then in VS Code,

Ctrl + Shift + B > ProjectNameEditor Win64 Development Rebuild

Thanks for this, i’m on a mac so i found the alternative shortcut and ran the rebuild with this showing up in the terminal so i pressed enter:
image

It’s still failing to open in Unreal though :frowning: This is the error message when it fails:

`Caught signal

UOpenDoor::UOpenDoor() Address = 0x15734c0a7 [/Users/Laura/C++_The_Building_Escape/BuildingEscape/Source/BuildingEscape/OpenDoor.cpp, line 10] [in UE4Editor-BuildingEscape-7745.dylib]
UClass::CreateDefaultObject() Address = 0x1031c6231 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects() Address = 0x1033c7451 (filename not found) [in UE4Editor-CoreUObject.dylib]
TBaseStaticDelegateInstance<void ()>::ExecuteIfSafe() const Address = 0x103230947 (filename not found) [in UE4Editor-CoreUObject.dylib]
TBaseMulticastDelegate::Broadcast() const Address = 0x1022fc9cf (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) Address = 0x10257f206 (filename not found) [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) Address = 0x103ae4640 (filename not found) [in UE4Editor-Projects.dylib]
FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x103b00bc7 (filename not found) [in UE4Editor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x1021daa65 (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1021bec0a (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1021d387f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1021ddc8e (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10243e801 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff2ff197a2 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff67b26109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff67b21b8b (filename not found) [in libsystem_pthread.dylib]`

Any more help would be really appreciated!! Thanks :slight_smile:

And this is just upon loading the project? What changes did you make since you were able to open it?

I tried building it instead of rebuilding and that worked! :slight_smile: Thanks for your help again!

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