Crash error

Hi after the end of lesson 113 where we finish the close door function, editor crashed and now crashes every time on start of the project. Only opening this project causes the crash.

=== Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000618

Fatal error!

0x00007f506ae1ab0e libUE4Editor-BuildingEscape-1396.so!UDoorOpen::UDoorOpen() [/home/d00kie/Documents/Unreal Projects/BuildingEscape/Source/BuildingEscape/DoorOpen.h:45]
0x00007f51077f862d libUE4Editor-CoreUObject.so!UClass::CreateDefaultObject() [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3672]
0x00007f5107a4fcc8 libUE4Editor-CoreUObject.so!ProcessNewlyLoadedUObjects(FName, bool) [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:949]
0x00007f510799a66e libUE4Editor-CoreUObject.so!TBaseStaticDelegateInstance<void (FName, bool)>::ExecuteIfSafe(FName, bool) const [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:857]
0x00007f510838ace3 libUE4Editor-Core.so!TBaseMulticastDelegate<void, FName, bool>::Broadcast(FName, bool) const [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:1013]
0x00007f510835c364 libUE4Editor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:497]
0x00007f5108d69e03 libUE4Editor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp:560]
0x00007f5108d879ec libUE4Editor-Projects.so!FProjectManager::LoadModulesForProject(ELoadingPhase::Type) [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Projects/Private/ProjectManager.cpp:61]
0x000000000028536f UE4Editor!FEngineLoop::LoadStartupModules() [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3854]
0x00000000002805ec UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3220]
0x000000000026f31b UE4Editor!GuardedMain(char16_t const*) [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
0x00007f50ff1f2b5b libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [/home/d00kie/UnrealEngine-release/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
0x00007f50fec5034a libc.so.6!__libc_start_main(+0xe9)
0x000000000025d029 UE4Editor!_start()

Executing StaticShutdownAfterError

I was able to fix this by rebuilding the project editor (in my case BuildingEscapeEditor) in VSCode. Definitely glad it worked, but if anyone has any insight into that error message, Iā€™d love to know where I went wrong. Did it try to access something in memory that either was deleted, or deemed forbidden?

1 Like

Would have to had to have seen your code in order to say.

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