Crash effect triggers on finish line?


I thought there was an issue with my script but I copied both finishline and crashdetector scripts in the gitlab and I’m having the same issue where when I cross the finish post it plays the crash effect and finish line effect.

I’m not sure what is happening. Any ideas?

There could be several reasons:

  • The finish line is tagged as “Ground”
  • The scripts are not on the correct objects - FinishLine.cs should be on the finish line object, and CrashDetector.cs should be on the player’s head (the same object that the head CircleCollider2D trigger is on

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