Crash, crash, crash with triggervolume pressureplate

I have tried everything I can think of. I started with v4.16 of Unreal and Visual Studio 2017. Here’s the deal: I’m on the exercise where we set up a triggervolume as a pressure plate to open the door. The only things in my scene now are a wall, the door frame , the door, and the triggervolume. Any time I touch the triggervolume, I crash. I make sure my pressure plate is set to the triggervolume, and I crash again. This went on for hours with me trimming down the code to the bare minimum and still crashing. So, I downgraded Unreal to v4.10.4… as close as I could get to Ben’s version. Then I had to downgrade visual studio to 2015. I ran into some significant problems that seem to be relates to the version of Unreal not playing nice with visual studio 2015 sp3. So, I upgraded Unreal to v4.12.5.

It still crashes, and I’m out of ideas. Any thoughts would be appreciated.

Try this:

Make sure there are no instances of Unreal Editor open (even with other projects)
Open the Visual Studio solution directly
Go to Debug – Start Debugging (or just press F5) and see if the debugger shows the location of the crash
If not, try setting a breakpoint in the first line of each of your BeginPlay() functions, then F5 again and walk the code to see if you can find the spot where the crash happens