Alright so, I want to start working on the Crafting System on my game. My question here is, let’s assume I start with the Bank Setup we created in this thread by Brian, where I hit the UI off by copy-pasting my bank prefab and then tuning it to be an individual ‘Crafting UI’ prefab. What changes do I need to make to ensure the Inventory and my new Crafting UI can communicate effectively? I tried re-creating the UI solo, it was a bit of a nightmare tbh… Also what scripts will I need to include, and where? I just want a rough idea of what each script is expected to do, and I’ll give coding them an attempt on my own, before getting into debugging
I want to have 9 slots to input the crafting items from my inventory to craft a recipe, wait for some time (depending on the item you’re crafting) and then release the product on an individual 10th slot, and there’ll be a button in the middle to begin the crafting process, something that looks like this (but with 9 input slots, one output slot, probably a timer (still debating in my head on that one) and a cog button that does the crafting):