After taking the Low Poly Character and Game Coding Desing Patterns courses, I realized that I enjoy this new approach way better than the past long courses, with that in mind I would love to see you, @GameDev.tv team, tackle the following topics in bite-sized courses:
- Behaviour Trees.
- Goal Oriented Action Planning. (I would love to see @sampattuzzi’s coding wizarding applied to AI)
- Game Optimization.
- A revamped Game Design course. (Please @Rick_Davidson! Show us the mysterious Nintendo ways!)
- Procedural Generation Algorithms.
- HLSL.
- A Blender series:
- Start with the already existing low poly character creator course.
- Rigging in Blender.
- Animation Principles with Blender.
- Making a cutscene in Blender.
Also, Are there any plans to revamp the Blender Environment Artist course?