Courses I would love to see!

After taking the Low Poly Character and Game Coding Desing Patterns courses, I realized that I enjoy this new approach way better than the past long courses, with that in mind I would love to see you, @GameDev.tv team, tackle the following topics in bite-sized courses:

  • Behaviour Trees.
  • Goal Oriented Action Planning. (I would love to see @sampattuzzi’s coding wizarding applied to AI)
  • Game Optimization.
  • A revamped Game Design course. (Please @Rick_Davidson! Show us the mysterious Nintendo ways!)
  • Procedural Generation Algorithms.
  • HLSL.
  • A Blender series:
    • Start with the already existing low poly character creator course.
    • Rigging in Blender.
    • Animation Principles with Blender.
    • Making a cutscene in Blender.

Also, Are there any plans to revamp the Blender Environment Artist course?

I love so many of these suggestions. I think ProcGen is not a small course though unless it’s broken up.

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