Courses Covering 3D Art -> Game Engine Pipeline

Are there any courses covering creating 3D art and importing and using that art in a 3D engine like Unity? The courses I’ve seen seem to cover one or the other. It’d be nice to see the process of creating an environment or level from scratch with some props using Blender and lighting it, adding materials, etc. in engine. Especially not just the open world terrain style tutorials that I tend to see online. Please point me in the direction of a course that covers this if there is one! Thank you!

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Hi, welcome to the community, I don’t think there is any course like the one you are describing on this site, but Dr. Penny de Byl and Michael Bridges have an amazing course about procedural mazes and how to create modular assets in Blender and implement them in engine.

https://www.udemy.com/course/procedural-maze-dungeon-generation/

That particular course is one of the best courses I’ve taken, I learned a lot from it, specially on how to create game assets and the workflow to do so.

You also might want to check these other two courses also from Dr. Penny de Byl and Michael Bridges, I haven’t taken them, so I’m not sure how to good they are.

https://www.udemy.com/course/procedural-cities-in-unity-blender/
https://www.udemy.com/course/tower_defence/

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Awesome, I’ll check these out! Thanks so much!

Keep an eye here as well. I have a nagging suspicion there may be one on the way as we keep getting asked about this.

Honestly, import FBX files from blender that aren’t rigged models is fairly simple. I make simple stuff and pop into UE all the time and I know you can actually add the blender file into Unity and it converts to an FBX on the fly for you.

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