[Course suggestion] Mastering Topology based modelling with blender

Mastering topology…

I think one of the most interesting, and hard, thing in 3D modelling is to create an anatomically correct human. I believe that once I master this I can derive many things from this and create much more content-rich and ‘living’ models.

My suggestion it to assume (or even require) a higher level of modelling know-how to allow the course to spend it’s time on the specialized topic properly.

Example content:

  1. Basic topology introduction, organic and hard-surface models.
  2. Working with complex model topology
  3. From base-mesh to final quality hard-surface modelling
  4. From base mesh to final quality organic modelling
  5. Complex scene with high end hard-surface and organic models.

… this I think is the next level that would keep me here like, forever :slight_smile:

1 Like

Great Idea. Already enrolled in the Blender course by Ben and loving it. I would really like to upgrade my skills by learning topology based modeling.

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