Mastering topology…
I think one of the most interesting, and hard, thing in 3D modelling is to create an anatomically correct human. I believe that once I master this I can derive many things from this and create much more content-rich and ‘living’ models.
My suggestion it to assume (or even require) a higher level of modelling know-how to allow the course to spend it’s time on the specialized topic properly.
Example content:
- Basic topology introduction, organic and hard-surface models.
- Working with complex model topology
- From base-mesh to final quality hard-surface modelling
- From base mesh to final quality organic modelling
- Complex scene with high end hard-surface and organic models.
… this I think is the next level that would keep me here like, forever