Course Request: Filmed material in Unreal Engine


I’ve got an idea for a course which is quite niche, but I think very cool. The use of filmed material inside Unreal Engine. You can include green screened material in a UE project, and even do it in real time which is how it’s used for TV and movie production. Now obviously this is a forum for game development but I think there’s a lot of untapped potential here.
Its use for games have been pretty limited, and all in all there seems to be very little tutorials on the matter.

The only modern game I can think of that did this was Hellblade, which used UE4. It had filmed material of characters close to the main character and blend those with the real time graphics in a very cool way. It added a lot to the tense nature of the game. Beyond that of course you’ve got the old school FMV titles and about a billion ideas floating around in my head.
All in all, I think there’s a lot of untapped potential here for some really cool uses and I hope you consider making a course on the topic. :smiley: