Hey guys!
I just wrapped up the Crystal Cavern section today. Well done Gavin! I’ve really enjoyed the material in this course so far and I think having a separate course dedicated to Blueprint was a great idea. As a programmer at heart, I was a bit critial of Blueprint at first because I didn’t fully understand its capabilities and I found example blueprints to be confusing and messy. Your focus on encapsulation is spot on and it’s great to see the idea being encouraged at a early stage.
I imagine you probably have the content for the next sections planned out already, but I wanted to throw out an idea anyway. There really aren’t many good tutorials out there on building a Tower Defense game in UE4. The example project that ships with UE4 contains a little bit of documentation, but it isn’t exactly beginner friendly and not really a tutorial in the traditional sense. There’s also TD tutorial on YouTube that isn’t bad but it lacks polish & community support. As such, I think it would be great to see a professionally produced series on the topic from the GameDev.tv team. There are a lot of gameplay & UI mechanics in TD games that I feel would be a good fit for a course focused on Blueprint.
Anyway, just wanted to pitch the idea. I’m sure whatever you guys release next is going to be fantastic.
Cheers!