COURSE IDEA: Unity Cinematics/Cinemachine

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Hello all!
I saw the Unreal Cinematics course and was wondering if you guys might want to do a course for Cinematics in Unity using Cinemachine and post processing.

Yes! I was just looking for a deep dive into cinematics with Unity as well, and it looks like there were a few interested folks in the past. Hopefully it’s not too much work to port the Unreal Cinematics course to Unity.

The main issues, at the moment, with Cinemachine, when it comes to making a course covering it, is that it’s one of the most dynamically updated/changed modules in Unity.

What I mean by that: Cinemachine gets updated every 6 or 10 months.

For example, Cinemachine 3.0 is just around the corner (the experimental 3.0v4 is already available) and there’s a LOT that got changed from 2.X internally. During the 2.X, there were quite a few changes that makes even a 1 year old course slightly obsolete and even hard to follow for anyone who have difficulties adjusting and searching for stuff by themselves.

The problem when it comes to explaining how Cinemachine works is that every update can literally change some really basic/simple behavior with new options being made available in new menus of the components.

Some of the courses on gamedev are including a part covering the uses of Cinemachine (like Unity 3rd Person Combat & Traversal ), but they are already covering obsolete details since Cinemachine got updated a bunch in until the end of 2022.

That doesn’t mean that there’s no need to cover Cinemachine in a course, but more that by the time the the course dev are finishing understanding a certain version of Cinemachine, a new version that change things is often around the corner hence they got to determine if it’s worth it or if they would just be late to release the material by then.

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