procedural animation has always been interesting to me ,allowing characters to preform complex animations through generation and i would love to see course covering the topic.
definition:
Procedural animation is a computer animation technique that uses algorithms and rules to generate animations in real-time, rather than relying on pre-defined keyframes or data. It allows for dynamic and flexible character movements, environmental effects, and other visual elements, making it well-suited for interactive and simulated environments like video games.
This course would cover the fallowing: The basics of procedural animation leading into more advanced topics such as walking animations ,attack animations and blocking animations. The course would also cover procedural animations for bipedal and four legged creatures. later on in the course would cover more types of movement such as climbing running and crawling. The course would be fully in depth with c++ examples and lessons. This course would be valuable because instead of relying on pre made key framed animations we would be able to generate our own animations through code. And finally this course would be available on Udemy and the game dev tv website
examples of procedural animation: