[Course Idea] Hidden objects game

I was always wanted to make Hidden Objects Game (HOG).
It sounds simple at first but I think there is a lot of tricky moments.
The most crucial to learn is how to import all the sprites in Unity as they were in PSD file from the artist.
I see a lot of HOG using one background and randomize objects in the background.
So every time you play the same level you have different objects to pick or they are in different place.
Also now days they have a lot of features, like bonus points, time bonus, dropping items, need energy to play,
monetization, puzzles and so on.
There is no need to be special course only about this but can be included in Learn to Code 2.0 or to be part of some other course.


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