It would be awesome to be able to learn out to create a first person game(s) with virtual reality inside of the Unity engine and C#. It could possibly build upon the zombie game in the course, or even the bowling game.
Learning objectives should be along the lines of:
- Differences between a regular game and VR game
- Headset / Controller tracking
- Locomotion systems available / examples of code for said systems
- Good practices
- How to create good Bow and arrow mechanics / gun mechanics (Orientate things like reloading so the user does not constantly clank their controllers together)
- Differences in making a VR game for the different VR systems available.