[Course Idea] Desperately needing a Unity C# audio course!

There is a serious lack of audio related tutorials out there for beginners. I’d really appreciate a course dedicated to making the audio work in Unity using C#. Maybe even teaching it a few different ways, such as advanced dynamic music systems, as well as trigger dialog trees and footstep switches on surfaces. I’d love to know how to get car engine sounds working in Unity without using middleware as well.

I think in a lot of the tutorials for Unity audio is often overlooked or just added in the most basic way, I’d really like to explore more ways we could trigger the audio. If you’d like some more ideas regarding lesson ideas I’d be happy to help out.

Thanks,

James Denholm

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