Tech Artists are responsible for integrating all pieces of the puzzle into a cohesive pipeline.
- Learn how to integrate game development software into a single pipeline.
- Learn in depth export and import settings for integration between Blender, Unity/ Unreal, Krita and Audacity. (or any combination)
- How to optimize and export an already rigged and textured game character
- How to add animations and game functionaliy (with pre-made animations and code)
- Export and import sfx
- Export and import UI, texture and other image elements
- Ideal file formats, compression settings, lods and other game performance optimization related content
- Build a fully finished complete game with sfx, vfx, animations, environment and ui
Reasoning: Exchaustive options in asset creation but not enough options in asset integration and optimization to launch an actual finished game with optimized animations, vfx, sfx and code.
Possible Counter Argument: This is an asset dump game creation course. Other courses already teach export/import.
Answer: That’s true, tech artists are basically “asset dump” game creators. They integrate the pieces of the puzzle their team mates have created.
But tech artists have a deeper understanding of export/import and optimization settings that are overlooked and not deeply explored in the creator courses.
A course like this would be relatively not difficult to produce since you’d use already finished project files such as .blend, .uproject, .svg and focus only on integration and optimization rather than creation from scratch.