Couldnt find "GetSocketLocation" manually

The code works:

FVector StartLocation = Barrel->GetSocketLocation(FName(“Projectile”));

But I could only achieve this by copying verbatim:- my intellisense does not work so I looked up the literature for UStaticMeshComponent (Barrel) - but the closest I could find there was “GetSocketByName”

my code compiles as it is in the video but I would like to be able to figure these things out manually

Anyone else with same issue?

I saw it is an old thread, unfortunately I have the same issue. I was hoping I could find an answer

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