Could we assume that if `next_level` is `null` that we are on the final level?

I challenged myself to do the logic ahead of the lecture on showing the win screen, and I came up with this:

func _on_exit_body_entered(body):
	if body is Player:
		exit.animate()
		player.active = false
		win = true

		await get_tree().create_timer(1.5).timeout
		if next_level != null:
			get_tree().change_scene_to_packed(next_level)
		else:
			ui.show_win_screen(true)

It seems like it would be relatively safe to assume that if next_level == null that we are on the final level and don’t need to explicitly set a bool to specify the final level. I know future me would definitely forget to set that flag on the final level if the game got much more complicated, and this approach seems to handle it automatically.

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Nice one, yea, makes sense fab work :+1:

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