“Could not be compiled. Try rebuilding from source manually.”

Someone had this before? Any ideas how I could rebuild it manually?
01
02

the logs which would show me the error with my code is here,but i don’t know how to deal with it(˚ ˃̣̣̥᷄⌓˂̣̣̥᷅ )

Log file open, 11/16/23 10:31:27
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=25724)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: 我的项目01
LogCore: UnrealTraceServer: Trace store launch successful
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.2-29314046+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 10 (22H2) [10.0.19045.3570] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-8650U CPU @ 1.90GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “E:\02课程库\程序设计基础\little game\我的项目01\我的项目01.uproject” -game""
LogCsvProfiler: Display: Metadata set : loginid=“5a291c8d4aee089618284b9ce9fa53b2”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 0.419550
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-6B1315D148F7029E39C62B8FBE3778C3
Session CrashGUID >====================================================
LogConfig: Display: Loading IOS ini files took 0.16 seconds
LogConfig: Display: Loading Android ini files took 0.16 seconds
LogConfig: Display: Loading Linux ini files took 0.20 seconds

That is likely due to the path. Unreal doesn’t like non-English characters in the path to the project.

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