Correcting UV Map

Hello everyone,

When I try to UV unwrap my model it is coming up pretty weird. Is there a way I can target the specific lines i’m concerned about on the UV editor and see which ones they are in 3D Viewport. Hoping to do this to figure out what exactly went wrong.

Thanks for the help :slightly_smiling_face:

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I think your seams are a bit off. Not fully loop cut seams.

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Top left corner of FedPete’s image is the important button. In case you missed it, It is highlighted pink as well.

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Yes, it took me a while to find that button, since back in Blender 2.79 I was used to seeing the appropriate button (which looked totally different) among the buttons on the bottom of the UV Editor window.

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