Coordinates of bone tail

Hi all,

I wanted to move the bone tail of my upper arm to the 3D cursor. I therefore tried to copy the coordinates of the 3D cursor into the coordinate field of the bone tail. However, the coordinate system on the bone tail seems to be different to the world coordinates. Is there a way to display the “absolute world coordinates” for a bone tail, instead of what seems to be some sort of “local coordinates”?

Thanks in advance for the help.


You don’t, well It is not how anyone would do that. Might be possible.

As you are set up with the tail selected, you just go the Armature menu top left of view, to snap, then ‘to cursor’. Done no numbers needed.

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Thanks, who would have thought it’s that easy! :+1: :smiley:

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