Controls are not working correctly after adding cinemachine

Hello, I am going through the obstacle course right now for Unity 3D and I am having a bit of trouble. I was able to add the mover script and get the controls to work properly then. Now when adding the cinemachine the controls are now W, S for left and right and A, D for up and down. I don’t understand what I did wrong.

Hi Jonathan,

If the user input seems to be rotated and/or flipped, the issue is usually the camera scale. Check your Camera component (‘Main Camera’) and all VirtualCamera components. Also check the Transform of those game objects. None of them must be scaled or rotated by 90 degree.

I am not sure what happened but I was able to fix it. I removed the virtual camera and added a new one. Then I positioned it for the view I wanted and things seemed to work after that. Thank you. If that happens again I will definitely keep the Transform in mind going forward.

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