Control Rotation is opposite direction than it should be for me?

When I fire my elongated “cannonballs” they are indeed matching my rotation successfully per the course’s objective, but with an unusual problem… When I shoot the cannonball it is shooing behind me, not in front of me. I assumed the ‘Add Impulse’ X was backwards, (a positive integer vs a negative one) so I switched it around… And I still got the same problem. Doesn’t matter if my X-axis is positive or negative, I still got elongated cannonballs spawning behind me, so it looks like my actor is laying metal eggs all over the place. Humorous but not what was intended lol.


I went forward to the next lesson, set things up as it said as shows in this screen shot. It is still shooting behind me.

Using Unreal Version: 5.1.0-23058290+++UE5+Release-5.1
Windows 11
Note: the chair example wasn’t showing for the empty level so I was using the first person shooter basic start up in place. For version 5.1.0 the empty level is a rather large landscape, my computer wasn’t liking it, so I improvised.

I imagine they are just colliding with you, set the pawn’s collision to NoCollision or spawn the projectile a bit in front of you

Ahhhh I figured out what the problem was.
The incorrect start file was somewhere the issue. I do agree it had something to do with the collision but as it stood, with the start file I was using, I couldn’t at this point figure out how to resolve it. But I went back to the start, started over, and this time saw why I couldn’t find the chairs in the start file, found the correct start file and now everything works.

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