Continue physics momentum with GameObject

When recreating my own version of Project Boost, I am trying to give the player functionality of staging the lander. I have simulated this by if a button is pressed, the game object get un-parented and creates a ridgidbody so it can fall. However, I am not satisfied as the un parented game object doesn’t continue the momentum and just falls. Is there a way to simulate this? I am going about it the wrong way?


You probably have to copy the relevant values of the parent Rigidbody2D component and assign them to the new Rigidbody2D component of the unparended game object, e.g. the current velocity.

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