Constexpr - why are we need to use this form of declaration

If I understand correctly “constexpr” exist as specificator only since C++11 standart.
And, in most cases, it have some limitations (especially in C++14) .
Even Visual Studio 2013 doen’t support it. So is it have a sence to use this way of declaration in Unreal?

p.s. I apologize for not being word-perfect in English, please excuse any errors on my part - it’s not my native language

Yes. Using below C++11 standards means you’re not writing modern C++. VS 2013 is outdated, two versions have come out since then 2015 and just recently 2017.

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