If I understand correctly “constexpr” exist as specificator only since C++11 standart.
And, in most cases, it have some limitations (especially in C++14) .
Even Visual Studio 2013 doen’t support it. So is it have a sence to use this way of declaration in Unreal?
p.s. I apologize for not being word-perfect in English, please excuse any errors on my part - it’s not my native language