A couple of lessons ago, when we first tried to import our lamp into Unity and Unreal, Mike ran into a problem. In the next lesson, there was no mention of the problem, but we were using Vertex Groups and cleaning up outline view to fix the problem. I don’t understand what was going on with the vertex groups, or why we subsequently had to re-rig the model. Why did we need these steps to successfully export?
Thanks for any help.
Larry