Where does Unreal put its source control files? I only see my SourceTree commits in my repository. Now I see both types of commits in SourceTree. Should I be commiting from both UE4 and ST?
I think when we created the repository through Unreal, it made a git folder in our main project folder (with binaries, config, content, etc.). Then, when we added a repository in sourcetree, we directed it to that location. So they’re using the same files. Someone correct me if I’m wrong.
I’m only committing through sourcetree though. I get a hard crash when I try to commit changes through Unreal.