Hello !
i have an issue with the composite collider, when i put it on my foreground and check “tilemap collifer 2D” with “Used by composite” my jump animation
take over from run animation.
in the animator i can si that from idle, i direcly go to “jump animation” and when i walk that the jump animation.
without the composite collider i have no problem with the animation, except sometimes my caracter “stuck” a bit in a pixel. That’s why i hope to find a solution with the composite collider ! !
i try too with a standard box collider and i have no issue.
thanx a lot for your help !!
Cyril