Completely the other way round wedge

What Mick showed us it was so easy but the challenge was quite tricky and I implemented it totally the other way round. First I went to right orthographic then moved the cube 1 unit in Z, then moved it 1 unit in y. Grabbed one of the edge and pulled it in z by 2 units.

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Then grabbed another edge pulled it in y by 4 units.

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And at last grabbed the edge which I pulled in y by 4 units and lowered it down by -2 units in the z. The whole model was bigger than mick’s model.

And this is the final result
image

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It’s solution!
but you mesh contains unneeded vertices!
You only need 6 vertices!

Wait it’s a cube so there will be 8 vertices right? . I’ve just scaled it up

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yes!
the quickest way is to select an edge of the cube and use dissolve edge. usinh Ctrl x.
But you will learn more tricks after these basics.

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