Complete Unity 2D GameDev Lecture 3 / 27: Why Arrays instead of lists?

Why use Arrays in this example rather than lists? Is it an arbitrary decision, are arrays easier to work with in the Unity editor, or…? In C# I’ve always used lists more often due to their increased flexibility. I just had this question as I went through the course, and couldn’t see specific discussion related to it.

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Hi Dylan,

Welcome to our community! :slight_smile:

On our modern computers, it does not matter whether you use a List or an array for a couple of objects. This course caters to beginners, and the syntax of arrays is easier to remember than the one of List. Rick does not want to overwhelm beginners in programming because many already struggle with putting the curly brackets at the correct position.

If you are familiar with C# and/or other programming languages, feel free to use a List instead.

Has your question been answered?


See also:

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