Complete Blender - Lighthouse

I somehow always underlight my scenes and/ or get an awkward camera angle and/ or just a messy composition. Gonna do the Blender Complete and see if Grant can’t teach me to stop being an elephant xP

Please let me know things I could do better and why, so I can learn to build my scenes properly. Thank you :slight_smile:


It is night, it can be dark. The moon? is problematic, not least for being too low poly a disk.


I don’t really know how to make a low poly moon x.x

Is this better?


This is probably your first project. So be patient.
There is so much more to learn in 3D and Blender.
I think you did a great job.
Just follow the course, and do many small projects.
Don’t stick too long at a project. Learn more and improve later.


Naw, I’ve been doing it for a while, I’m just not very good at it xP

So yeah, all constructive criticism is appreciated ^^ - I’d really like to know the whys of stuff not working :smiley:

Don’t think, like this is how it happens in real life.
A single sun or a single moon. Real physics is not what Blender can do for you.
Most things in 3D will be emulated! So just add lamps if you need so.

  • Use lamps to enhance certain dark areas
  • Use environmental light for global, which additional large area lights.
  • You need some advanced knowledge to use lights and to manipulate this into your scene. There is more that just adding a lamp
  • Also Blender use real world scaling in their calculations. This means make scene and objects in real size. And use Blender scaling (not the scale ‘s’ command) to fit your scene in Blender
  • Like a 100watt (bulp) Blender lamp has the correct physics applied when your room object is made in real dimension scale. Like 5 by 4 and 2.6m ceiling. For this you need to understand how light work in real environmental physics.

Some tricks:

It helps to look up reference photo’s of the concept of what you are trying to create.

Have fun!


What I was getting at was use a circle not a hexagon for the moon. Unless you have some artistic reason for a hexagon one!

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Well, the scene is low poly, so I wanted to make a low poly moon. But as I said, I don’t really know how to make a low poly round object.

Well be less low poly? 12 sides, or more? Is only 12 verts.
Or use a square plane and a subdiv mod lvl 4-5.


I’ll give that a try, thanks ^^

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Like this?


Yea better don’t you think?


Nice. Have you tried to position the camera from the camera’s point of view? You need to enable View Lock >>> Camera to View

To guide your composition, you can turn on Composition Guides in the camera’s settings.

Grantt mentions the concept of Thirds in one of his videos. I think the one with the dino landscape.

Hope this helps. And don’t stress, this comes with practice.



I like all of your stuff other than the moon was to bright in the first one. As for camera work. You may want to do what I do. Press numpad 0 or Tilde (The key will be to the left of the 1 key on the top row on a standard qwerty keyboard)->camera or click camera icon on the navigation gizmo. Press shift+Tilde this will put you in walk mode. w/s will move forwards/backwards. a/d will strafe left and right. q/e will move up/down. If your water plane is under the camera you can press TAB or G to toggle gravity on/off and walk around on the water. If you fall off the water plane just right click to cancel move and start again. You can hold ALT down with move keys to slow down. Also using wheel of mouse will speed/slow the movement factor. I personally find this easier to find my shots compared to lock camera to view. Once you find your shot left click to exit while leaving the camera there. Note: Based on your scale you may want to change default height.(F4->preferences->navigation->Fly & Walk->Check gravity and expand->change view height) Something like 0.4 or 0.3 will give the look like you’re on a boat taking a picture. Also play around with changing the Focal Length on your camera. 35MM will give more of a wide angle and feel like a picture. 85 to 100 mm will make it feel more like the shot was done with a telephoto lens. Of course you will have to adjust those because of the scale, but even using those will give different feel and impact your composition. This is more about cinematic composition but I think this video is great it’s by Tomorrows Filmmakers
Flow Studio: and Studio binder: are pretty good to.


Studio binder is a great recommendation. Have to check out the others. And of course,

In addition, you want to look into channels about composition techniques, tips and tricks in film making.

Worth to look into video editor, such as DaVinci Resolve, to play around with your blender renders


I think so ^^

Thank you for the help :smiley:

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Thank you - I didn’t know about composition guides :smiley:

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Thanks a lot! I’ve never been able to figure out how to use the focal length :smiley:

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