I have this… issue that every time that i compile my code my static mesh componenets get reseted ,
have anyone with this same issue?, it’s pretty annoying to try to update your code and have to set again the static mesh i’m on Unreal 4.20.
Sometimes the player tank doesn’t have throttles, turret and even the barrel when i hit the play button
any suggestion?
-EDIT-
and it also resets my physics material it seems like resets all references for some reason…