So I had this strange issue where my code was the same as the one shown in the video however, when I created the child Blueprint classes from PawnBase they didn’t include all of the components we created. I made sure to click compile in the UE4 editor but still nothing happened.
What ended up working for me was closing the Editor and instead running LocalWindowsDebugger
from within Visual Studio.
This reopened the editor and when I opened the blueprints they included the components. I didn’t change anything in the code.
I’m not sure if this was a one off fluke but just in case I thought someone might find this useful.