COMPILER ERROR: failed building connection with 'Convert Integer64 to Float

Weird… the things not going like in video.

and I am sure did the same connections and choose the right float/int/Bool and etc…

COMPILER ERROR: failed building connection with ‘Convert Integer64 to Float (double-precision)’ at float - float

I some how managed to fix this by setting the top node of the multiply node to ‘Float (double-precision)’ and setting the ‘B’ node to the return value of the ‘Floor to Integer64’ node.

Hope this helps.

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I first need to fix my first problem with updating the game timer, it’s not a countdown for me.

mean while I manage to fix the compiler error after throwing float to int between the subtract and to text float

not sure if its okay to do it but i will know soon when i fixing the timer problem

I fixed this by converting the output pin of the subtract node to int64:

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Is the timer counting up instead? Might be that you have a + instead of - somewhere.

As for the float conversion, using Float (Single Precision) will work better. The wildcards in Unreal 5 are a little weird.

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