After I modified code in the grabber.cpp and compile from the code editor then run the game I get errors from blue print that uses this component. After I open this blue print I found the grabber component is missing and need to be added it again !!. Is there a way to prevent this behavior ?
I mean the c++ component already in a blue print when get modified does not get deleted ? because imagine I use this C++ component in many blue prints I have to search and readd them all.