Comparing examples, basic design (with Sub Surface Scattering), then Layer-weight modes (face and Fresnel).
Fresnel is good visible at the neck of the cartoon.
I having fun with this.
Comparing examples, basic design (with Sub Surface Scattering), then Layer-weight modes (face and Fresnel).
Fresnel is good visible at the neck of the cartoon.
I having fun with this.
Learning should be fun!
This is very Wallace-and-Gromit-esque. Great work!
This is impressive
Very cool character & such a great skin! Awesome!