Comments and flow

I pretty much did some annotations of what the player would find in this particular level, and did a line that says pretty much what the intended flow should be across the level. Of course the player can stray away from it, and several points are optional, but at least the most important things are meant to stand out. The shop is the only blue thing for example. The INN will be pretty big, and probably have a huge sign.

And the place is pretty small anyway, and I’m taking into account that NPCs will guide the player too.

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