Colour value for the twinkle over lifetime gradient at 3:59

Part of the colour picker is outside of the video. I can see 135, 252, ???

It’s probably about 250 as well…

Hi heckert,

I used different colours for my particle system being more partial to a purple hue.
I can confirm though that your guess is about right in that its mostly going to be between 250-255 being at the closer end of 255 on the Blue value.

If i was to hazard an exact guess its probably 254.

It doesn’t really matter what it is. You can make it any value you want. It’s just a color. It’s not going to affect any functionality of the game. If I use the eyedropper in paint, it’s 250

I know it’s not critical if the colour doesn’t match 100% (well except for the cases where it is, like the difficulties I had with setting up a shader that masks out the water tiles’ colour so I could add some wave effects to the tiles directly which would make it possible to get the random tile selection back from the rule tile…)
But given how detailed and precise the other settings of the particle systems are shown, it’s an odd omission not to show all of the colour picker at this point…

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