Colour not changing? Try “_BaseColor” instead of "_Base"

I spent a long time trying to figure out why my HandleDisplayColourUpdated() was triggering a Debug.Log but not changing the colour of my sphere. From googling (and then reading the comments in this thread, though without clear titles) I found the answer is to use

displayColourRenderer.material.SetColor("_BaseColor", newColour)

I hope that save someone else some time!

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