Color set is not applied in generate rig

Hello there. I am studying creating meta rigs and had a problem.

When I modified the position of the Metarig and re-generated rig, most of the rig’s colors turned green.

I checked the color sets and it is divided by type, but I found that most of them turned green after re-generating rigs.

I want to know why and how to solve.


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Green means the bone has some sort of constraint on it , so other bones can interact with it . This is useful because it means the animator does not need to animate every single bone and instead just animate a few main bones .

You can always move the green bones , just make sure you are in Edit Mode. You might not be able to transform them in pose mode because it might conflict with the constraints.

3 Likes

There must have been some kind of error. I’d recommend going back to the metarig and re-generating it again. If that doesn’t work then change 3D view port to Info editor and see what the error is. It should say Successfully generated: “rig”

You can also delete the rig and regenerate it. Just make sure that the armature modifier on the mesh points to the generated rig and that there is only 1 armature modifier. The weights are stored in vertex groups of the mesh so you wont loose that.

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