Collision with crystals no longer works


So after I completed lecture 46 of the Blueprints course, I tried to play my game. However, I couldn’t get the crystals to collide with the player. They just stood still.

I believe this has to do with my restart trigger and so, I’ve placed the Blueprint code down below.


Hi and sorry for the delay in answering.

What I would suggest is adding a print string on the Begin Overlap to see if something is happening. Check the changes you made as well to see if something is interfering with the collision.

Is it possible you changed the collision channel at some point or turned off collision completely.

The crystals not interacting with the player would be a problem with crystal collision and not the restart trigger. Make sure your collision in the crystal is set to overlap pawns.