At the end of this lesson, the instructor tests out the CrashDetector script and demonstrates the player bouncing on the circle collider 2D that is set to the player’s head.
However, that collider is checked as a trigger and thus doesn’t have collision. In my code, when I attempt to crash the player, I correctly get the OnTriggerEnter associated with the head circle collider, but the sprite floats through the ground until catching on the snowboard capsule collider. That all makes sense to me because that’s how we set up the collision, but somehow the instructor is getting collision on the head as well.
How is that possible? Please help.