Collision problem? Fake colliders?

Okay so my enemy spaceship appears to have a bunch of colliders on it, but it doesn’t say that it’s a box collider component…


Do I need to remove these fake looking colliders and add one box collider on the parent “RedEnemy”? or should I leave them? how do I make sure particles will collide with it?

Hi,

That’s interesting. Which version of Unity do you use? Maybe the colliders are not visible due to a bug. I would probably simply delete the empty game objects. You don’t need a collider for every single detail of that spaceship anyway.

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I use Unity 2019.4.0f1 -

I deleted all the fake box colliders and replaced them with one collider on the parent ship. Still seems to be no collisions…

Fixed it! I didn’t have “sendCollisionMessages” turned on. Thanks for your help!

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