Collision not updating after exporting tilemap

Hi! Great course so far

Having a bit of trouble with the Tilemap collision export. Suspect the answer is just to delete the node and do it again but thought I’d flag it up. This is on 3.0.5

Here’s how my collision looks in my Platforms scene:

image

I’ve re-exported that as a TileSet. However in game the collision poly is still the same size as before adjusting it, like so (with debug collisions on):

image

All of the other platforms collisions resized fine but this one seems stuck somehow. Anyway I’ll try deleting and recreating it but just in case anyone has the same issue thought I’d flag it up, and wonder if any of you had seen it happen before!

Edit: So deleting the platform node didn’t help, however exporting as a brand new tileset file (not overwriting the old one) and replacing the tileset in the tilemap did!

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