Collision Filtering + Calculations + BSP question

Well, I understood it pretty well and I found it really really cool so I can’t stand to start with it! :star_struck:

Though I’m wondering how much work represents the calculation of an object complex collision… I just watched to one of an SM_Bush, that’s quite funny :laughing:
Also I tried to see the collisions of a BSP (Binary Space Partitioning) (the other alternative of object we tried) I’ve set in my scene, but… can’t find where this option hides ::o:

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