Collision being triggered by Enemy NPC

At the end of this lesson, after adding the BP_KillVolume to the BP_EnemyGuard1, My killvolume is getting triggered immediately after clicking play to test. It seems that my EnemyGuard NPC is triggering its own KillVolume rather than waiting till it collides with my player character. How do I prevent this from happening?

This gets touched on in a later lecture but you want to add a cast to your player character in BP_KillVolume, like so.

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