Hello.
I followed the code and “SceneManager.LoadScene(0);” does work.
However the player collider is automatically disable after restart. The layer order is also changed. What would be possible cause? Thanks.
Hello.
I followed the code and “SceneManager.LoadScene(0);” does work.
However the player collider is automatically disable after restart. The layer order is also changed. What would be possible cause? Thanks.
I found this is because of existing “Sample Scene”. It held the scene index 0 which collider is disable by me but I am playing on scene index 1.
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