Colliders 3d bug?

Hello, I wanted to do a little experiment on collision. But I guess this is a mistake because my capsule is plus as z axis and minus as z axis in the circle but still collides with it. Can you explain the logic of this?

You have 2D colliders. There is no ‘z-axis’ on 2D colliders


Welcome to our community! :slight_smile:

In addition to what bixarrio wrote, I’d also like to point out that a component in your Inspector seems to be broken. Either remove the broken component or try to fix it by fixing the errors in the corresponding script. If the script does not exist anymore, remove the broken component.

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