I have a question regarding the collider thing at the end of the video. I don’t understand the enemy bumping in the wall activates the ontriggerexit. The additional BoxCollder attached to the enemy doesn’t leave the foreground collider when it reaches the wall. I’m not saying that on my project it doesn’t have the same effect as in the course, I just don’t understand because the collider doesn’t exit the foreground collider.
Thanks